Weapons
What follows below is a table of some common or robust items that may help you "win", separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don't rely entirely on the table. If in doubt, examining the weapon in-game will tell you how much damage it deals.
Refer to Combat for Combat tips and how to enter Combat mode.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Dedicated Melee Weapons
Icon | Item | Damage | How to acquire | Notes |
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Anti-Psychic Knife | 10 BRUTE, 5 HOLY | Forensic Mantis' Locker | A special knife designed for killing psychics. It deals 20% more damage to Psionics. |
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Arm Blade | 23 BRUTE 20 STAM |
Unobtainable | A strong weapon that can pry open doors. |
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Breaching Hammer | One Handed
13 BRUTE, 10 STRUC 15 STAM Two Handed
20 BRUTE, 35 STRUC 22.5 STAM |
Armory | A large, heavy hammer with a long handle, used for breaking stones or other heavy material such as the skulls of violent criminals, also perfect for forcing your way trough airlocks. |
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Captain's Sabre | 17 BRUTE | Captain's locker | A ceremonial weapon belonging to the captain of the station. |
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Claymore | 19 BRUTE 30 STAM |
An ancient war blade. | |
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Combat Knife | 9 BRUTE | Maintenance Loot, Mail, Combat Boots | A deadly knife intended for melee confrontations. |
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Crusher | Normal Hit
15 BRUTE Marked Hit
40 BRUTE |
Research | An early design of the proto-kinetic accelerator. Mark enemies using it's alternative ranged attack. Heals some Brute when you hit a marked enemy. Can pry open doors. |
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Crusher Dagger | 6.5 BRUTE | Salvage Vendor, Research | A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario. Can also illuminate a decent area. |
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Crusher Glaive | Normal Hit
15 BRUTE Marked Hit
40 BRUTE |
Unobtainable | An early design of the proto-kinetic accelerator, in glaive form. Mark enemies using it's alternative ranged attack. Heals some Brute when you hit a marked enemy. |
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Cutlass | 16 BRUTE | Pirate | A wickedly curved blade, often seen in the hands of space pirates. |
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Cybersun Pen | 15 BRUTE | Syndicate Uplink | A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. |
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Double Bladed Energy Sword | On
9 BRUTE, 9 BURN, 20 STRUC Off
4.5 BRUTE |
Syndicate Uplink | Syndicate Command Interns thought that having one blade on the energy sword was not enough. This can be stored in pockets. Slightly worse than your fists when off. |
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Energy Cutlass | On
7.5 BRUTE, 7.5 BURN Off
1 BRUTE |
Pirate | An exotic energy weapon. Don't forget to turn it on. |
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Eldritch Blade | 33 BRUTE | Unobtainable | A sword humming with unholy energy. |
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Energy Dagger | On
9 BRUTE, 9 BURN Off
1 BRUTE |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. Don't forget to turn it on. |
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Energy Sword | On
15 BRUTE, 15 BURN, 4 STRUC Off
4.5 BRUTE |
Syndicate Uplink | Very loud and very dangerous energy sword that can reflect shots. Can be stored in pockets when turned off. Slightly worse than your fists when off. |
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Flaming Fireaxe | Ignites target One Handed
15 BRUTE Two Handed
20 BRUTE |
Syndicate Uplink | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. Very good against structures. |
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Kanabou | One Handed
16 BRUTE 25.6 STAM Two Handed
30 BRUTE 48 STAM |
Syndicate Uplink | A weapon for those who wish to forgo subtlety. Particularly suited to oni. |
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Katana | 12 BRUTE | Ancient craftwork made with not so ancient plasteel. | |
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Machete | 15 BRUTE 15 STAM |
Maintenance Loot, Salvage Wrecks | A large, vicious looking blade. |
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Rickenbacker 4001 | One Handed
7 BRUTE 31.5 STAM Two Handed
14 BRUTE, 2 BURN 63 STAM |
Syndicate Uplink | Despite being an instrument it is a dedicated melee weapon. |
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Rigged Boxing Gloves | 8 BRUTE 30 STAM |
Syndicate Uplink | Blue gloves for competitive boxing. Feels like they're heavier than usual... |
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Ritual Dagger | 12 BRUTE | Unobtainable | A strange dagger used by sinister groups for rituals and sacrifices. |
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Shinai | 4 BRUTE 8 STAM |
Shōkō's Dojo | A bamboo sword, commonly used in kendo. Made some time after the realization that wooden swords hurt a lot. |
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Survival Knife | 8 BRUTE | Salvage Technician's Locker, Mail | Weapon of first and last resort for combatting space carp. |
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Truncheon | 20 BRUTE 10 STAM |
Research | A rigid, steel-studded baton, meant to harm. |
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Unholy Halberd | One Handed
30 BRUTE, 3 STRUC Two Handed
46 BRUTE, 33 STRUC |
Unobtainable | A poleaxe that seems to be linked to its wielder. |
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Wakizashi | 8 BRUTE | Unobtainable | A short, multi-purpose sword of plasteel construction. |
Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
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Acoustic Guitar | 7 BRUTE 10.5 STAM |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate, Salvage Wrecks | Anyway, here's Wonderwall. |
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Advanced Mop | 4 BRUTE 12.4 STAM |
Janitor, Research | The next generation of mopping. |
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Advanced Scalpel | 8 BRUTE | Medbay, Salvage Wrecks, Syndicate Uplink | Made of more expensive materials, sharper and generally more reliable. |
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Advanced Circular Saw | 12 BRUTE 25 STAM |
Medbay, Salvage Wrecks, Syndicate Uplink | You think you can cut anything with it. |
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Banjo | 7 BRUTE 10.5 STAM |
Cargo Crates, Maintenance Loot, Salvage Wrecks, String Instruments Crate | It's like a guitar but less like a guitar. |
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Baseball Bat | One Handed
7.5 BRUTE 15 STAM Two Handed
11.5 BRUTE 23 STAM |
Crafting, Maintenance Loot | A robust baseball bat. |
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Bass Guitar | 7 BRUTE 10.5 STAM |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate | You feel really cool holding this. Shame you're the only one that thinks that. |
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Bible | 3 BRUTE, 10 HOLY | Chaplain, Mystagogue, Chapel, Mail | New Interstellar Version 285. Only really useful against things that are vulnerable to Holy damage. |
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Boxing Gloves | 0.4 BRUTE 8 STAM |
BoxingDrobe | For competitive boxing. |
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Bottle | 7.5 BRUTE 15 STAM |
Bar, Booze-O-Mat | A nice drink. Works with any bottle. After attacking someone or something with this, it becomes a Broken Bottle. |
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Briefcase | 3.5 BRUTE 15 STAM |
Lawyer, Lawyer's Office | Useful for carrying items in your hands. |
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Broken Bottle | 4 BRUTE | Breaking a bottle, Maintenance Loot, Salvage Wrecks | In Space Glasgow this is called a conversation starter. |
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Butcher's Cleaver | 9 BRUTE | Kitchen, Mail | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. |
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Choppa | 10 BRUTE 15 STAM |
Maintenance Loot | A wicked serrated blade made of whatever nasty sharp things you could find. |
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Circular Saw | 10 BRUTE 16 STAM |
Medbay, Salvage Wrecks, Robotics | For heavy duty cutting. |
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Crowbar | 8 BRUTE 10 STAM |
YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Mail, Toolboxes | A multipurpose tool to pry open doors and fight interdimensional invaders. |
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Dulled Claymore | 7 BRUTE | An ancient war blade. This one has been dulled. | |
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Dulled Katana | 6 BRUTE | Ancient craftwork made with not so ancient plasteel. This one has been dulled. | |
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Electric Guitar | 6 BRUTE, 1 BURN 9 STAM |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate | Now this makes you feel like a rock star! |
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Emergency Gas Tanks | 5 BRUTE 10 STAM |
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet | Various emergency tanks that contain gas. |
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Fireaxe | One Handed
15 BRUTE, 5 STRUC Two Handed
20 BRUTE, 20 STRUC |
Atmospherics, Bridge | Can be used to open an unpowered closed door. Very good against structures. |
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Fire Extinguisher | 8 BRUTE 16 STAM |
Fire-Safety Closet, Extinguisher Cabinet | It extinguishes fires. |
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Flashlight | 7 BRUTE 9.5 STAM |
Toolboxes, Maintenance Loot, Salvage Wrecks | It lights the way to freedom. |
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Folding Chair | One Handed
5.5 BRUTE 25 STAM Two Handed
10 BRUTE 43 STAM |
Boxing ring | If you carry six of these you become the coolest kid at church. |
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Gas Tanks | 8 BRUTE 16 STAM |
Salvage Wrecks, Cargo Crates, Suit Storage, Engineering, Tank Dispenser, Emergency Closet | Various tanks that contain gas. |
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Glass Shard | One Handed
3.5 BRUTE Thrown
2 BRUTE |
Broken Glass | Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table. |
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Gohei | 3 BRUTE | AutoDrobe | A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's weeaboos. |
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Hatchet | 15 BRUTE | Hydroponics | A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood. |
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Jaws of Life | 16 BRUTE 44 STAM |
Chief Engineer | A set of jaws of life, compressed through the magic of science. Also useful for cutting and prying things. |
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Kitchen Knife | 12 BRUTE | Kitchen, Mail | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. |
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Laser Scalpel | 4 BRUTE, 5 BURN | Medbay, Salvage Wrecks | A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts. |
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5 BRUTE | Mail Carrier | Paper cuts. Only does damage when thrown. | |
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Mining Drill | 15 BRUTE 38.5 STAM |
Salvage, Salvage Wrecks | Powerful tool used to quickly drill through rocks. Can be used to mine space rocks and debris. |
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Mop | One Handed
2 BRUTE 8.2 STAM Two Handed
7 BRUTE 16.2 STAM |
Janitor | A mop that can't be stopped, viscera cleanup detail awaits. |
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Nettle | 10 BURN | Cargo Crates, Exotic Seed Crate | The Nettle hold a maximum of 25u of reagent (Histamine by default) and transfer 6u on hit. The reagents within the plant depend on its genes (see Hydroponics), and can be checked by grinding a nettle harvested from the same plant. To overdose someone you would need 2 nettles and about 6-7 hits. |
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Pickaxe | 11 BRUTE 30 STAM |
Salvage, Salvage Wrecks | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. |
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Plasma Shiv | 9 BRUTE | Crafting | A crude weapon fashioned from a piece of cloth and a plasma glass shard. |
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Plasma Spear | One Handed
18 BRUTE Two Handed
22 BRUTE Thrown
21 BRUTE |
Crafting | 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit. |
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Reinforced Shiv | 7 BRUTE | Crafting | A crude weapon fashioned from a piece of cloth and a reinforced glass shard. |
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Reinforced Spear | One Handed
15 BRUTE Two Handed
19 BRUTE Thrown
18 BRUTE |
Crafting | 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit. |
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Rickenbacker 4003 | 7 BRUTE 13.5 STAM |
On some maps. | Just a regular bass guitar. |
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Rock Guitar | One Handed
5 BRUTE 7.5 STAM Two Handed
7 BRUTE, 2 BURN 10.5 STAM |
Musician, Cargo Crates, Maintenance Loot, String Instruments Crate | What an axe! |
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Scalpel | 7.5 BRUTE | Medbay, Salvage Wrecks, Robotics | A surgical tool used to make incisions into flesh. |
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Screwdriver | 7 BRUTE | YouTool, Salvage Wrecks, Maintenance Loot, Robotics, Toolboxes | Used to disassemble various objects and open the wiring inside doors. |
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Seclite | 6.5 BRUTE 21.5 STAM |
Security, Warden's Locker, HoP's Locker, Sec Tech, Mail | A robust flashlight used by security. |
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Shiv | 2.5 BRUTE | Salvage Wrecks | A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. |
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Shiv | 5.5 BRUTE | Crafting | A crude weapon fashioned from a piece of cloth and a glass shard. |
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Shovel | 5 BRUTE 10 STAM |
Salvage Wrecks, Maintenance Loot | A large tool for digging and moving dirt. |
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Spade | 11.5 BRUTE 5 STAM |
Hydroponics, Salvage Wrecks | A small tool for digging and moving dirt. |
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Spear | One Handed
9 BRUTE Two Handed
15 BRUTE Thrown
14 BRUTE |
Crafting, Maintenance Loot | 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit. |
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Suspicious Toolbox | 11.5 BRUTE 23.5 STAM |
Syndicate Uplink | A sinister looking toolbox filled with elite syndicate tools. |
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Syndicate Jaws of Life | 18.5 BRUTE 54 STAM |
Syndicate Uplink | Useful for entering the station or its departments. |
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Tiles | 5 BRUTE | Anywhere on the station. | Just look down at your feet. Only does damage when thrown. |
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Toolbelts | 1 BRUTE, 1 BURN 9 STAM |
Engineering, Maintenance Loot, Storage Rooms | Not a very useful weapon. |
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Toolbox | 9 BRUTE 14 STAM |
Engineering, Maintenance Loot, Storage Rooms | Rather common. Although it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. Robust Assistants favorite weapon. The Golden toolbox deals 21 Stamina damage instead of 14. |
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Uranium Shiv | 7 BRUTE, 4 TOX | Crafting | A crude weapon fashioned from a piece of cloth and a uranuim glass shard. |
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Uranium Spear | One Handed
10 BRUTE, 8 TOX Two Handed
14 BRUTE, 8 TOX Thrown
12 BRUTE, 9 TOX |
Crafting | 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit. |
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Welder | On
7 BURN Off
5.5 BRUTE |
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | All type of welders deal the same damage. |
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White Cane | One Handed
5 BRUTE 5 STAM Two Handed
8 BRUTE 5 STAM |
Blind trait | This isn't for you. It's for the people who can't figure out you're blind when you ask if cargo is the bar. |
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Wirecutter | 6.5 BRUTE | YouTool, Vendomat, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | Used to cut wires. |
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Wrench | 7.5 BRUTE 13.5 STAM |
YouTool, Toolboxes, Maintenance Loot, Mail, Salvage Wrecks | A common tool for assembly and disassembly. Also used for unanchoring objects from the floor. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage and the practice version will deal only a light amount of blunt. Refer to Combat for how to use ranged weapons.
Sidearms
Pistols
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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Cobra | .25 caseless | 10+1 | 19 BRUTE | Syndicate Uplink | A rugged, robust operator handgun with inbuilt silencer. |
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Handmade Pistol | .35 auto | 10+1 | 16 BRUTE | Unobtainable | Looks unreliable. |
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Mk 32 "Universal" | .25 caseless | 12+1 | 19 BRUTE | Unobtainable | An expensive and robust pistol with decent offensive capabilities. |
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Mk 58 | .35 auto | 10+1 | 16 BRUTE | Armory, Syndicate Uplink, Cargo Crates, Pistols Crate | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. |
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Viper | .35 auto | 10+1 | 16 BRUTE | Nuclear Operative | A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire. |
Revolvers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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Deckard | .45 magnum | 5 | 22 BRUTE | Salvage Wrecks | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. |
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Fake Cap Gun | .45 magnum | 6 | 22 BRUTE | Syndicate Uplink | Looks almost like the real thing! Acts like the real thing! |
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Inspector | .45 magnum | 6 | 22 BRUTE | Salvage Wrecks | A detective's best friend. |
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Mateba | .45 magnum | 7 | 22 BRUTE | Salvage Wrecks | The iconic sidearm of the dreaded death squads. |
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Pirate Revolver | .45 magnum | 5 | 22 BRUTE | Pirate | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature. |
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Python | .45 magnum | 7 | 22 BRUTE | Syndicate Uplink, Gatfruit | A robust revolver favoured by Syndicate agents. Comes preloaded. |
Longarms
Rifles
Sub-Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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Atreides | .35 auto | 30+1 | 16 BRUTE | Unobtainable | Pla-ket-ket-ket-ket! |
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C-20r | .35 auto | 30+1 | 16 BRUTE | Syndicate Uplink | A firearm that is often used by the infamous nuclear operatives. |
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Vector | .45 auto | 25+1 | 22 BRUTE | Armory | An excellent fully automatic Heavy SMG. |
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WT550 | .35 auto | 30+1 | 16 BRUTE | Armory, Cargo Crates, SMG Crate | An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division. |
Light Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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L6 SAW | .30 rifle | 100+1 | 19 BRUTE | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. |
Heavy Machine Guns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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Minigun | .10 rifle | 1000 | 5 BRUTE | Unobtainable | Vzzzzzt! Rahrahrahrah! Vrrrrr! This bad boy has 1000 bullets. Good luck surviving. |
Shotguns
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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Blunderbuss | .50 Shell | 1 | 5 BRUTE (x6) | Pirate | Deadly at close range. |
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Bulldog | .50 Shell | 8 | 5 BRUTE (x6) | Syndicate Uplink | It's a fully automatic magazine-fed shotgun designed for close quarters combat. |
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Double-Barreled Shotgun | .50 Shell | 2 | 5 BRUTE (x6) | Bartender's booze storage | An immortal classic. |
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Enforcer | .50 Shell | 7 | 5 BRUTE (x6) | Armory, Cargo Crates, Shotgun Crate | A next-generation Frozen Star shotgun. Must be manually cycled. Has a 7 shell capacity. |
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Handmade Pistol | .50 Shell | 1 | 5 BRUTE (x6) | Unobtainable | Looks unreliable. Why is it called handmade pistol? |
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Improvised Shotgun | .50 Shell | 1 | 5 BRUTE (x6) | Crafting | A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber. |
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Kammerer | .50 Shell | 4 | 5 BRUTE (x6) | Armory | When an old Remington design meets modern materials, this is the result. Must be manually cycled. |
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Sawn-Off Shotgun | .50 Shell | 2 | 5 BRUTE (x6) | Bartender's booze storage, Crafting, Salvage Wrecks | Much smaller than a regular shotgun, it can easily fit in a backpack. |
- Shotgun Shells
Shell (.50) : Shoots 6 pellets dealing 5 BRUTE damage each, for a maximum of 30.
Shell (.50 Beanbag) : Shoots a single beanbag dealing 10 BRUTE damage. It knocks and stuns the target on hit.
Shell (.50 Flare) : Shoots 1 flare dealing 14 BURN damage and set the target on fire (4 stacks of fire).
Shell (.50 Flash) : Shoots 6 flash pellets dealing 2 BRUTE damage each and flash on hit.
Shell (.50 Incendiary) : Shoots 6 incendiary pellets dealing 7 BURN damage each and set the target on fire (1 stack of fire)
Shell (.50 Practice) : Shoots 6 pellets dealing 1 BRUTE damage each.
Shell (.50 Slug) : Shoots 4 slugs dealing 5 BRUTE damage each, but spread a lot less than regular buckshot.
Shell (.50 Soulbreaker) : Shoots 1 slug that transfer 15 units of Soulbreaker Toxin into the target.
Snipers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
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Ceremonial Rifle | .30 rifle | 5 | 19 BRUTE | Unobtainable | A ceremonial variant of the Mark 1 Rifle, in tasteful blue and white. |
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Flintlock Pistol | .60 anti-material | 1 | 45 BRUTE 30 STRUC |
Pirate, Salvage Wrecks | A pirate's companion. Yarrr! |
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Hristov | .60 anti-material | 1 | 45 BRUTE 30 STRUC |
Syndicate Uplink | A portable anti-armour rifle. Must be manually cycled. |
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Kardashev-Mosin | .30 rifle | 10 | 19 BRUTE | Syndicate Uplink | A weapon for hunting, or endless trench warfare. Must be manually cycled. |
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Mark 1 rifle | .30 rifle | 5 | 19 BRUTE | Unobtainable | A heavy and reliable self-loading rifle, utilising a modified version of a centuries-old design. |
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Musket | .60 anti-material | 1 | 45 BRUTE 30 STRUC |
Unobtainable | This should've been in a museum long before you were born. A gun favoured by pirates. |
Launchers
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
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China Lake | Grenade | 3 | Depends | Syndicate Uplink | PLOOP. Must be manually cycled. |
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Pirate Cannon | Cannon Ball | 1 | ? | Pirate | Kaboom! |
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RPG-7 | PG-7VL Rocket | 1 | ? | Armory | A modified ancient rocket-propelled grenade launcher. |
- Launcher Grenades
Energy Weapons
Laser based
Icon | Item | Cap. | Rechar. | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
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Advanced Laser Gun | 10 | 40 | 17 BURN | Research | An experimental laser gun with a self charging nuclear powered battery. |
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Antique Laser Gun | 10 | 40 | 17 BURN | Captain's locker | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. |
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Laser Cannon | 10 | 0 | 28 BURN | Research | A heavy duty, high powered laser weapon. |
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Laser Gun | 16 | 0 | 14 BURN | Armory, Salvage Wrecks | Favoured by Nanotrasen Security for being cheap and easy to use. |
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Retro Laser Gun | 16 | 0 | 14 BURN | Cargo Crates, Lasers Crate, Salvage Wrecks | A weapon using light amplified by the stimulated emission of radiation. |
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X-Ray Cannon | 10 | 0 | 10 BURN 10 TOX |
Research | An experimental weapon that uses concentrated x-ray energy against its target. |
Pulse based
Other
Icon | Item | Ammo | Cap. | Damage | How to acquire | Notes |
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CHIMP Handcannon | Anomaly particle cartridges | 10 | 5 BURN | Anomalous Technology Research | Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo. The Omega version of the ammo deals 20 BURN. |
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Disabler | Disabler Bolt | 10 | 5 BURN 30 STAM |
Security, Captain's Locker, HoP's Locker, Salvage Wrecks | A less-than-lethal self-defense weapon that exhausts organic targets, weakening them until they collapse. Only has ten shots at full charge. |
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Flare Gun | .50 Shell | 1 | None | Maintenance Loot, Mail | A compact, single-shot pistol that fires shotgun shells. |
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Improvised Pneumatic Cannon | ? | ? | ? | Crafting | Improvised using nothing but a pipe, some zipties, and a pneumatic cannon. Doesn't accept tanks without enough gas. |
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Pie Cannon | Cream Pie | 8 | None | Crafting | Load cream pie for optimal results. |
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Proto-Kinetic Accelerator | Kinetic Bolt | Infinite | 20 BRUTE | Research | Fires low-damage kinetic bolts at a short range. |
Explosives
Icon | Item | How to acquire | Notes |
---|---|---|---|
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Explosive Banana Peel | Syndicate Uplink | A normal looking banana peel that explode when someone slips on it. |
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Composition C4 | Syndicate Uplink | Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it. |
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EMP Grenade | Syndicate Uplink | Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells. |
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Explosive Grenade | Syndicate Uplink | Grenade that creates a small but devastating explosion. Has a ~4 tiles radius. |
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Hot Potato | Unobtainable | Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands! |
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Modular Grenade | Crafting | A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. |
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Modular Mine | Crafting | Similar to the modular grenade, a modular mine can be constructed, which requires a payload, a proximity sensor, steel and wires. |
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Nuclear Grenade | Unobtainable | Please don't throw it, think of the children. Has a ~15 tiles radius. |
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Syndicate Minibomb | Syndicate Uplink | A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. |
Non-lethal Weapons
Dedicated non-lethal
Icon | Item | Type of Stun | How to acquire | Notes |
---|---|---|---|---|
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Extra-Bright Lantern | Flash and Slow | Syndicate Uplink | Blinding. Sunglasses or welding mask offer 100% protection from the flash effect. |
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Flash | Flash and Slow | Security | An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect. |
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Flashbang | Flash and Slow | Security, Syndicate Uplink | |
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Stun Baton | Stun and Knockdown | Security | A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. |
Improvised non-lethal
Those improvised devices can be used with variable result. Use at your own risk.
Icon | Item | Type of Stun | How to acquire | Notes |
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Banana Peel | Stun and Knockdown | Botany | No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. |
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Bola | Slow | Crafting, SecTech | Linked together with some spare cuffs and metal. |
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Soap | Stun and Knockdown | Bathrooms, Maintenance Loot, Janitor's Closet | Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat. The stun time and distance slipped depends on the soap type. |
Guides Library | |
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Antagonists | Guide to Traitor · Syndicate Items |
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