Access: Medical, Maintenance, Chemistry
Extended Access: None
Supervisors: Chief Medical Officer
Duties: Heal people. Make medicine.
Guides: Medical, Chemistry, Virology
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don't despair! You can still help people! Mostly.
Get medicine from the single doctor who is making pills in the chemistry lab and hope they labelled them. Resist the temptation to poison the Bartender's drinks with lethal doses of blood clotters and liquid radiation.
For more info, see the list of chemicals.
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and revive the dead. You can diagnose injuries and diseases with the help of a health analyzer or even your PDA.
It's highly recommended that you read the Guide to Medical for more information about how to treat crewmates.
Chemical Delivery Methods
All chemicals will require either being injected into the bloodstream, inhaled or ingested. Some non-chemical medicines like bruise packs and aloe cream can be applied to the body instead.
- Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This mean they require to remove their helmet and/or mask.
- Inject - Crew can be injected into their bloodstream via a Syringe with small amounts of liquid chemical. This require the removal of certain outerwear.
- Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A Modular Grenade, bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way
- Applied - Crew can apply a non-chemical solid medicine to anywhere on their body (including past their clothes / suit somehow).
Dexalin Plus and Epinephrine can be served as either a pill or liquid in a beaker / bottle. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin Plus is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Spaceacillin can be offered as pills as crew have a tendency to either smash or steal the beakers.
As a Medical doctor, you might end up working in the chemistry lab to make medicine for your crew and fellow doctors. The most important machines for this are the Chemical Dispenser and the ChemMaster4000. Since the 4 usual damage types are Brute, Burn, Airloss and Toxin, you will need to create cures for all of them as well as for blood loss, the most common being:
To use it, you need to:
- Click on it with a beaker to put a it in. (Note that if it already has a beaker inside, it will swap it with the one in your hand);
- Open the chemical dispenser's GUI;
- Select the amount (u) to add to the beaker;
- Select the chemical you want to add to the beaker. (Note that the chemicals will react instantly)
- Click Eject
- Oxygen and Hydrogen cannot be turned into water (as at 2023)
- Some recipes will require input of external ingredients such as blood, welder fuel (from fuel tanks), plasma or water.
- Some recipes require multiple interim chemicals. The order that you add chemicals can be important (e.g. to make tricordrazine, make inaprovaline before dylovene). Otherwise you may get unexpected results.
- Some chemicals are easier obtained via Hydroponics Tray medical plants. e.g. Lingzhi when ground produces epinephrine. Medical plants raw can also heal small amounts. The amount varies on the strength (and size) of the plant. Multiple plants can be eaten one after the other to stack their effect. A single max strength poppy is more effective than 0.5u of bicaridine. However, grinding them produces chemicals more effective than eating the plant raw. High strength plants produce more chemicals.
- Put a container in your active hand. e.g. pill cannister or bottle.
- Click the ChemMaster machine to put it into the Output tab
- Put a beaker in your active hand
- Click the ChemMaster machine to put it into the Input tab
- If you want to make a pill/bottle:
- Ensure that there is a Container loaded in the Input tab that has chemicals in it.
- Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.);
- Check the chemicals. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Bicaridine in the buffer so that they are both added to the output to complement each other.
- Change to the Output tab
- Change the label if necessary. As most of your colleagues may not know chemistry, a kind chemist will prefix the label with its effect and dosage. e.g. Brute [Bicar. 25u]
- If you're making pills, set the pill's visual appearance.
- Set the dose 15u or 25u or 30u is typically enough.
- Set the amount of pills/bottles you want to create.
- Hit the create button.
- If you want to get rid of the chemical in the buffer:
- Select either transfer (moves chemical to inserted container) or discard (gets rid of the chemical completely);
- Select the amount to transfer/discard.
The Medical Doctor in charge of making medicine will need to grind 1 plasma in this in order to make some medication like Dexalin. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Large Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.
|Health Analyzer||Displays the health status of any crewmate or organism upon use.|
|Bruise Pack||Heals 5 points of Slash, Piercing and Blunt damage per use.|
|Ointment||Heals 5 points of Heat, Shock, Cold damage and 1.5 Caustic damage per use.|
|Bloodpack||Heals 0.5 points of bloodloss damage and restores 15 units of blood per use.|
|Pill||Administers a dosage of a specific chemical or medicine upon ingestion. Dosages can vary from 1 to 25 units.|
|Syringe||Administers a dosage of a specific chemical or medicine upon injection. Dosages can only be administered 5 units at a time, with a maximum of 15 units stored.|
|Gauze||Stops bleeding upon application. Heals 2.5 Slash and Piercing damage.|
|Emergency Medipen||A shot of epinephrine. Contains 12 units of Epinephrine and 3 units of Tranexamic acid|
|Epinephrine||15 units of epinephrine.|
|Defibrillator||Used to bring people back from death (within a 5-minute timeframe). Heals 40 Asphyxiation damage but deals 5 Shock damage|
- Make sure to have a store of basic medicine on you, namely medicine (See: Chemistry) such as bicaridine, tricordrazine, and inaprovaline, all of which are very useful in a pinch.
- Always treat patients with whatever medicines you have at your disposal. Scan patients with the health analyzer to determine the best course of treatment.
- The Chief Medical Officer has a computer in his room, which shows the status of other medical personnel and their location. Use this to recover lost bodies and keep track of the life status of the Heads.
- You may have to coordinate with the other doctors to prioritize wounded patients. Be sure to treat patients as efficiently as possible to prevent a buildup of wounded patients in need of care.
- You can use your Medical PDA as an Health Analyzer.
|Jobs on Nyanotrasen|
|Command||Captain · Head of Personnel · Head of Security · Chief Engineer · Mystagogue · Chief Medical Officer|
|Security||Head of Security · Warden · Security Officer · Prison Guard · Security Cadet|
|Engineering||Chief Engineer · Atmospheric Technician · Station Engineer · Salvage Technician|
|Epistemics||Mystagogue · Forensic Mantis · Chaplain · Acolyte · Cataloguer|
|Medical||Chief Medical Officer · Medical Doctor · Paramedic · Psychologist|
|Service||Head of Personnel · Janitor · Quartermaster · Mail Carrier · Bartender · Botanist · Chef · Valet · Boxer · Clown · Martial Artist · Mime · Lawyer · Musician · Reporter · Assistant · Gladiator · Prisoner|
|Sillicon||Robot · Medical Robot · Maintenance Drone · Personal AI|
|Antagonists||Traitor · Nuclear Operative · Paradox Anomaly · Rat King · Rat Servant · Revenant · Zombie|