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An antagonist are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.
Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at []
A traitor is an antagonist employed by the Syndicate. They have access to the Uplink in their PDA which allows them to buy all sorts of gear. They are also meant to do specific directives from the Syndicate.
A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated. You get to buy lots of fun things to help in your mission.
A pirates objective is to grab as much treasure as possible wherever they can find it, on a Nuclear Operative shuttle or the station itself. Pirates usually spawn alongside other antagonists (e.g: Nuke Ops), but are not on the same team. This is disabled in most games.
The Rat King is a random event antagonist who is hungry, and wont stop at anything to get food. They can summon Rat Servants with the Raise Army ability, and summon a cloud of miasma with the Rat King's Domain ability.
Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.
This is a random event antagonist that sucks up the soul of people when they die, they also have the ability to check souls when a human is alive.